The Menstrual Cycle: A Visual Infographic Journey
Project Overview
Menstruation is an important part of a woman's life, but there is a lack of adequate menstrual and reproductive health education in the US for young girls entering puberty.
Creating current, relatable menstrual education content for young girls through a multi page infographic system was my primary goal when approaching this issue.
01 Motivation
Background
Girls are entering puberty earlier in recent decades, some as young as 7 years old. However, in the US, most elementary schools do not provide menstrual education.
The Problem
Girls who do not receive adequate menstrual health education before their first period are more likely to have negative experiences surrounding periods and are often predisposed to various body image and mental health issues.
HMW foster better menstrual experiences for young girls by creating adequate, up to date menstrual health education that is relatable and engaging.
02 Understand
Research
Education
Teachers
Parents
Girls
I took a look at 7 articles to learn about existing menstrual education practices, users' feelings about their experience surrounding periods. The problems I found can be grouped in four areas.
Competitive Analysis
I also took a look at various forms of entertainment that children around 7-9 years old would consume including books, movies and TV shows.
Books
TV Shows
Movies
03 Identify and Synthesize
I found that there were a lot of fun illustrations and bright color themes across all three mediums as well as, literary devices like rhyming and alliteration to help engage young audiences.
Product Principals
Visual
Use illustration and typography providing a mixed use of data visualization to keep audience engaged.
Content
Provide accurate and current menstrual health education.
Impact
Promote open and honest discussions about periods and menstrual health.
Product Use Cases
I brainstormed hypothetical scenarios exploring how this product could be integrated in schools and how it could best serve the target audience.
Classroom
Teachers can use it as an aid when approaching menstrual cycle discussions in class.
Bathroom
Ensures that students have access to essential information about menstruation in a private and convenient location.
Hallway
04 Ideation
Preliminary Designs
I initially began with designs that were visually appealing but not engaging enough for my target audience.
I decided to incorporate themes seen in the board game Candy Land to help establish a more age appropriate design language and create a storytelling narrative.
Fun characters
Different places to “travel” to
05 Execution
Final Designs
Final hand drawn design:
Possible deviations from the regular menstrual cycle journey like pregnancy
Hormones are made into characters to make them more memorable and entertaining
Pathway to follow as you move through the cycle journey
Different places reflect the checkpoints and depict important events that occur at each stage
Checkpoints focus on important stages in the menstrual cycle
Final digital design with color:
06 Next Steps
This project has opportunities for scalability. Some of these include short illustrated books educating users about current menstrual products and their practical uses and breaking into the digital space by creating educational games and videos.
Menstrual education in schools is inadequate, disengaging and of limited scope. Additionally, not enough schools are menstrual education to young girls.
Contributes to period normalization, reducing its stigmatization.